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141. Instead of Walking in Stations, add Planets - in Player Features and Ideas Discussion [original thread]
It's also not like CCP will turn around and ditch walking in stations now. They invested heavily into that (cooperation with uni of reykjavik...) plus they need the technology for the planned WOD game, anyway. I personally am looking forward to t...
- by Kakita Jalaan - at 2007.04.18 11:16:00
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142. Please remove 'free scouting' from 0.0 - in Player Features and Ideas Discussion [original thread]
Also, this will just lead to people training their alts and have them scout ahead "properly", in covops or inties. Cloak > speed most of the time, in my experience. ______________ Join the Family
- by Kakita Jalaan - at 2007.04.18 11:07:00
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143. Solving Piracy - Abolish player sec-status Add declarations of piracy - in Player Features and Ideas Discussion [original thread]
Originally by: Riven Starkill I was thinking that police forces would need to establish some kind of POS-like structure to be able to augment the effectiveness of normal system security - like making gate guns stronger or adding webber/jum...
- by Kakita Jalaan - at 2007.04.17 09:16:00
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144. Solving Piracy - Abolish player sec-status Add declarations of piracy - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Edited by: Reggie Stoneloader on 16/04/2007 22:07:51 That sounds better. Make it a faction thing. I don't see why we don't just get rid of Concord entirely and let the factions each have an elite milit...
- by Kakita Jalaan - at 2007.04.17 07:47:00
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145. Solving Piracy - Abolish player sec-status Add declarations of piracy - in Player Features and Ideas Discussion [original thread]
By the way, taking away docking rights is a bit too much of a kick to the privates for my taste... Either ditch this effect, or add a substantial amount of pirate bases in low sec empire (possibly only findable through rigorous scanning, or wor...
- by Kakita Jalaan - at 2007.04.16 15:35:00
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146. Solving Piracy - Abolish player sec-status Add declarations of piracy - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Show me where i called names on you/someone, quote please. Here you go. Originally by: Valandril Hoho i feel big carebear here. But with this idea there should be also downside for beeing empire *****. ...
- by Kakita Jalaan - at 2007.04.16 15:16:00
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147. Solving Piracy - Abolish player sec-status Add declarations of piracy - in Player Features and Ideas Discussion [original thread]
Edited by: Kakita Jalaan on 16/04/2007 15:10:51 I generally like the idea, it's a good alternative to the (imho flawed) concept of security status as it stands now. I have an idea that's maybe a tad different from the OP, but it's in the same...
- by Kakita Jalaan - at 2007.04.16 15:14:00
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148. New dev blog? - in EVE General Discussion [original thread]
Haven't had a new one for a while, and you guys know we crave them ^^ For example, I'd be interested in the state of planning of planetary interaction, how are you doing with the animated avatars and so on? ______________ Join the Family
- by Kakita Jalaan - at 2007.04.16 08:10:00
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149. Kickstart your 15 minutes of fame - in EVE General Discussion [original thread]
Germany, played for 3 years+ ______________ Join the Family
- by Kakita Jalaan - at 2007.04.16 08:08:00
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150. Where did the macrominers all go?! - in EVE General Discussion [original thread]
Check Brarel and the surrounding systems for macro courier runners. 3 days in game and 5.4 standing with Roden Shipyards? Sure... ______________ Join the Family
- by Kakita Jalaan - at 2007.04.10 15:03:00
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151. Where did the macrominers all go?! - in EVE General Discussion [original thread]
Check Brarel and the surrounding systems for macro courier runners. 3 days in game and 5.4 standing with Roden Shipyards? Sure... ______________ Join the Family
- by Kakita Jalaan - at 2007.04.10 15:03:00
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152. Where did the macrominers all go?! - in EVE General Discussion [original thread]
Check Brarel and the surrounding systems for macro courier runners. 3 days in game and 5.4 standing with Roden Shipyards? Sure... ______________ Join the Family
- by Kakita Jalaan - at 2007.04.10 15:03:00
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153. Wallet->Orders Tab: Line between Sell-/Buyorder moveable. - in Player Features and Ideas Discussion [original thread]
This is one of the small things that would make life so much easier for industrialists. Also, a direct link "Show market details" (in current region) from items in the Orders tab would be greatly appreciated. ______________ Join the Family
- by Kakita Jalaan - at 2007.04.08 16:00:00
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154. Ship bumping causes collision damage (model calculations included) - in Player Features and Ideas Discussion [original thread]
Also note this topic in general discussion: multiple exit points from stations. ______________ Join the Family
- by Kakita Jalaan - at 2007.04.08 15:41:00
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155. Ship bumping causes collision damage (model calculations included) - in Player Features and Ideas Discussion [original thread]
Top post updated. ______________ Join the Family
- by Kakita Jalaan - at 2007.04.05 13:40:00
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156. Ship bumping causes collision damage (model calculations included) - in Player Features and Ideas Discussion [original thread]
Edited by: Kakita Jalaan on 05/04/2007 10:02:06 With regards to the flagging issue, also consider this thread from general discussion. In an empire war, non decced neutrals bump ships of one side around in engagements to help the other side....
- by Kakita Jalaan - at 2007.04.05 09:57:00
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157. Often repeated: Stealth bombers with CovOps cloak - in Player Features and Ideas Discussion [original thread]
I was replying to Meditril's idea to give SBs higher damage bonuses, faster locking and making missiles hit after the SB cloaked, instead of warping cloaked. While it's also a valid suggestion, I think it would upset game balance more than allowi...
- by Kakita Jalaan - at 2007.04.05 05:55:00
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158. Often repeated: Stealth bombers with CovOps cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Meditril It would be a big fun just to use StealthBombers to mix up a Blob, they are no real thread for large ships but at least the small ships have to play with them. This could provide a good opportunity for unexpected at...
- by Kakita Jalaan - at 2007.04.04 21:17:00
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159. Often repeated: Stealth bombers with CovOps cloak - in Player Features and Ideas Discussion [original thread]
Hm, some thoughts on overpowered ships. I think a ship is overpowered when you can use it without fear of retaliation, ie. one-volley kills versus player ships (NPCs is a different matter), or also instant recloaking after firing. If you combine ...
- by Kakita Jalaan - at 2007.04.04 13:05:00
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160. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Stealth bombers with CovOps cloak Keeps popping up again and again, also often in general discussion/ships & modules. ______________ Join the Family
- by Kakita Jalaan - at 2007.04.04 08:04:00
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